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Giants club skyrim, I liked found friend that loves Giants club skyrim

While serving no use to the player directly, the item can still be moved around like any other world item. However, a follower may be ordered to take it and they may use it as with the Dwarven Sphere Centurion Arrow. October 26, In competitive gymnastics, Gymnastics Skills, levels of gymnastics.


Giants Club Skyrim

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Ok, I thought this was pretty awesome which I saw over on Reddit and a lot of people might miss it. Apparently, your companions can use giant clubs. Tell them to pick one up and well, it becomes Final Fantasy

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File information Last updated 16 November AM. Original 16 November AM. ed by karurawasabi. Virus scan Safe to use.

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Tags for this mod Tag this mod. About this mod Giant Clubs made playable, to wreak havoc across Tamriel with. Author notes This author has not provided any additional notes regarding file permissions.

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File credits This author has not credited anyone else in this file. Donation Points system This mod is not opted-in to receive Donation Points. I was playing Skyrim the other day and thought; hey, let's make giant clubs as a playable weapon. You know, the big wieldy things Skyrim's giants love to swing around? Sounds like a great idea. There are many other "playable giant club" mods out there, I'm sure. But none of them did it the way I want, so I took the matter into my own hands and began digging in the Creation Kit. Basically, all this mod does are: Turns all three versions of Giant Club base game only as playable weapons, and edits their stats.

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Yes, there are three. You're swinging a goddamn oversized walking stick after all!

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Recategorizes one of the Giant Clubs into a warhammer as opposed to greatswordfor all you warhammer-loving Dovahkinne. This has its own problem, however--see screenshots. Makes Giant Clubs temperable. They should also be enchantable, though sadly I haven't tested it. But why would you want to enchant it anyway, this thing is already OP as it is! This version has absorb stamina enchantment, which I've also made stronger.

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Now, on to the technical stuff. There are three versions of Giant Club in the base game; one that spawns with the Giants, one that doesn't although Creation Kit says it's placed somewhere in the world I can't seem to find it, though They were ly undroppable, unplayable, wouldn't appear in the inventory; and to equip them requires either, a console commands; or b the follower "pick up this item" trick.

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Well, not anymore! They are categorized as greatswords which doesn't make sense, seeing the blunt edge of those things It has the exact same damage, weight, and move speed as the greatsword. All that changes are the animations, sounds, and keywords. Just for the sake of completion.

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The other versions remain unchanged. Unfortunately the club's mesh doesn't suit well for warhammer animations see screenshots. If this bothers you, feel free to ignore it!

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How to obtain them? Kill giants. Enough said.

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They will have the greatsword version of the Giant Club in their inventory. There is a hand-placed warhammer version of a Giant Club inside Guldun Rock. Just in case you want it.

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The enchanted version is sitting at the foot of the Malacath statue inside Fallowstone Cave, Giant's Grove. OR you can console command them, I guess.

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Type help "giant club" 4get the ID of the weapon you want, then player. Tempering: 1 Mammoth Tusk, 1 Steel Ingot. Categorized as steel so you can make them legendary.

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I think. Known problems: This weapon is never intended for personal use to begin with, so the mesh will clip through your Dovahkiin's hands and sometimes float above them a bit. Even more noticeable with the warhammer version.

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Since adjusting meshes isn't my specialty, I decided to leave them alone. Compability: Will definitely conflict with mods that edit the Giant Club. Will probably conflict with mods that edit the interior of Guldun Rock and Giant's Grove. If there is any other problems I've missed, please let me know in the comments!

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